Photoshop
Here are some of the examples of where
Photoshop helps me
The main thing I like about
Photoshop is the ability to create things from the ground up through the use of
layers. I imported my drawing of Snow White that I had as my initial layer.
Then I was able to highlight selected parts of my drawing and colour them
gradually. Highlights were used on raised areas such as cheeks due to the
gradient tool, and I was able to add filters to enhance and desaturate certain
colours to make them blend together better.
Photoshop was also very useful during
my projects, because it allowed me to experiment with concept designs when I
wasn't quite sure what I actually wanted to make. I used to fill tool to create
silhouettes of potential buildings that I wanted to make, which allowed me to
quickly make designs digitally without adding detail to them. I was able to
create multiple silhouettes that allowed me to quickly create designs without
actually finalising anything.
Another thing that Photoshop
helped with was editing sketches that were hand drawn. Once imported, I could
clean up any pictures that I'd drawn, test colour schemes or add them to
another piece of work to see how it would fit in to the overall environment.
Maya
I feel that I'm getting slowly better with Maya over time. I came into previous projects not remembering a lot of things from last year using Maya, so there was a bit of an adjustment period where I had to re-learn parts of it. I feel I've learnt a lot from previous projects that I’ll be able to apply to the final major project which will be useful because I now have a better understanding of things such as UV mapping and creating more complicated shapes than I did before. I’ll be much better with Maya because I have looked up a lot of tutorials and I have gone out of my way to learn a lot of the things that I previously struggled with. As an example, in this picture I had to have a better understanding of creating models, because prior to this I had only created square and flat shapes that didn’t require much tinkering with to get the desired effect. With this environment I had to create street lights, which required me to create curled objects. I used to have problems with this, because I would pull a face or vertex one way, and the view of the same face or vertex from another angle would be messed up. Learning how to extrude properly really helped out with this, as it allowed me to create more complicated shapes without messing up certain pieces or having to combine multiple objects that may not be the perfect fit together.
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