Monday, 9 May 2016

Project Proposal

PROJECT PROPOSAL
Student Negotiated Final Major Project



                                                                                                        
UAL Level 3 Diploma in Art & Design
THIS SECTION TO BE COMPLETED BY THE STUDENT
Student Name
Student Number
Kieran Keane
Centre Name
Centre Number
Birmingham Metropolitan College
20313
Subject Specialism
Working Title or Theme of FMP
Bottle Model 
Number of words
Personal Tutor                                                   Course Leader
Shiam Wilcox

Signature

Date

Guidance
For your Project Proposal you must provide an outline brief of your Final Major Project. This brief will normally be of your own choosing. Where the brief is set by your tutor, or where you are working on a group brief (with other students) please make sure that you cover how you will respond individually to the brief and/or your individual responsibilities/contribution to the work of the group.
You should give careful consideration to producing a focussed outline brief:
Section One:
What is the title of your Project? What will you work towards producing and what is your proposed end point? Explain how this relates to your work and ideas and how it extends your knowledge, understanding and creative ability.
Section Two:
What are the influences, starting points and contextual references and why are they relevant to your ideas? Indicate the subject areas you intend to research and the likely sources of information including any museums, specific locations, performances, etc you plan to visit. However you should not make extensive lists in this section. Instead you should compile an accurate bibliography correctly acknowledging all references including texts, periodicals, websites and video/DVD’s etc. Enter your bibliography in the APPENDIX
Section Three:
Refer to any techniques and processes you intend to use. Describe the range of media and materials relevant to your project and how you may use them to explore and develop your ideas. Include aspects of studio practice, workshop procedures or the use of particular equipment and software etc. Provide an indicative timescale for your project and indicate the manner in which you intend to divide your time in order to investigate, develop, produce and evaluate your project appropriately. This should be a meaningful plan to you and should be personalised to your project. You may wish to write your plan as a daily or weekly schedule in which case enter your timescale in the APPENDIX. 
Section Four:
How will you critically review and analyse your work and determine if it is successful? How will you identify directions for ongoing development? Do you have a method to record the critical response to your ideas? How do you propose to assess the success of your Final Major Project and what will be your methods of evaluation? Unit 6 requires you to produce a supporting statement at the end of your project for your exhibition. This section can inform your analysis.
You are advised that the bibliography and time scale may be attached to the Project as an appendix.
Your Project Proposal must be no less than 300 words and no more than 500 words.








SECTION ONE – The Final Major Project (guide 100 words)
My final major project will be based in Maya where I will try to showcase creating a highly detailed model that can fit into a game. I will be creating a bottle that will be textured and modelled after a real life Coca-Cola bottle, so the references for where lighting is placed will be based on this. I hope to gain a better understanding of how I can actually create a final product in Maya and Photoshop that reflects the uses that both of this software has and how they work in conjunction with each other.
SECTION TWO – Influences, Research, Sources and Ideas (guide 100 words)
I will be researching into the different components of the models that I am creating, as well as looking at tutorials online so that I can get a better understanding of how to create things in the software that I am using. I will be looking at games that have detailed environments to see what kind of objects are placed in a level that we take for granted as part of the background scenery, and how these objects can interact of affect the environment.
SECTION THREE – Techniques, Processes and Timetables (guide 150 words)
I will make sure that I plan ahead of time, as this will allow me to pinpoint the things that may give me the most trouble. If I see something that I don’t feel as comfortable making, I can allocate more time towards it. I will start by getting the general idea and concepts for the project with moodboards and concept pieces done, as this will allow me to actually build off of a reference. I want to start my modelling as early as possible, because I feel that texturing the model will give me the most trouble. I will be using Photoshop for the concepts, as I feel that the ease in which you can edit smaller parts of your picture with the click of a button is invaluable when trying to create something over time. Maya will be used for the majority of the modelling side of things, with Mudbox being used to occasionally sculpt things into place.
SECTION FOUR – Method of Evaluation (guide 150 words)

I realise that when you are trying to create something over a long period of time, you can stray from the final goal, so I feel that it's important to not lose focus of that. Self-assessment is a good thing, and I feel it'll help me get a better understanding of where I'm at with the project at all times. I will be using a blog to keep a record of where I am at any given stage, so I hope that can also help me keep track of what progress has been made. I also want to evaluate where I am with the software and to see where I feel I am most comfortable with and where I can improve.














APPENDIX – Use this appendix for your bibliography and/or action plan for your Final Major Project

Here’s a list of everything that I will be using in this project

Modelling  - Maya
Visual Designs - Photoshop
Sculpting – Mudbox
References – Real life photographs, Research into model shape
Planning Chart - Gantter









No comments:

Post a Comment