PROJECT PROPOSAL
Student Negotiated Final Major Project
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UAL Level 3 Diploma in Art & Design
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THIS SECTION TO BE COMPLETED BY THE STUDENT
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Student Name
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Student Number
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Kieran Keane
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Centre Name
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Centre Number
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Birmingham Metropolitan College
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20313
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Subject Specialism
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Working Title or Theme of FMP
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Bottle
Model
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Number of words
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Personal Tutor Course
Leader
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Shiam Wilcox
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Signature
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Date
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Guidance
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For your Project Proposal you must provide an outline
brief of your Final Major Project. This brief will normally be of your own
choosing. Where the brief is set by your tutor, or where you are working on a
group brief (with other students) please make sure that you cover how you
will respond individually to the brief and/or your individual
responsibilities/contribution to the work of the group.
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You should give careful consideration to
producing a focussed outline brief:
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Section
One:
What is the title of your Project? What will you work towards
producing and what is your proposed end point? Explain how this relates to your
work and ideas and how it extends your knowledge, understanding and creative
ability.
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Section
Two:
What are the influences, starting points and contextual references and
why are they relevant to your ideas? Indicate the subject areas you intend to
research and the likely sources of information including any museums,
specific locations, performances, etc you plan to visit. However you should
not make extensive lists in this section. Instead you should compile an
accurate bibliography correctly acknowledging all references including texts,
periodicals, websites and video/DVD’s etc. Enter your bibliography in the
APPENDIX.
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Section
Three:
Refer to any techniques and processes you intend to use. Describe the
range of media and materials relevant to your project and how you may use
them to explore and develop your ideas. Include aspects of studio practice,
workshop procedures or the use of particular equipment and software etc.
Provide an indicative timescale for your project and indicate the manner in
which you intend to divide your time in order to investigate, develop,
produce and evaluate your project appropriately. This should be a meaningful
plan to you and should be personalised to your project. You may wish to write
your plan as a daily or weekly schedule in which case enter your
timescale in the APPENDIX.
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Section
Four:
How will you critically review and analyse your
work and determine if it is successful? How will you identify directions for
ongoing development? Do you have a method to record the critical response to
your ideas? How do you propose to assess the success of your Final Major
Project and what will be your methods of evaluation? Unit 6 requires you to
produce a supporting statement at the end of your project for your exhibition.
This section can inform your analysis.
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You are advised that the bibliography and time
scale may be attached to the Project as an appendix.
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Your
Project Proposal must be no less than 300 words and no more than 500 words.
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SECTION ONE – The Final Major Project (guide
100 words)
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My final major project will be based in Maya
where I will try to showcase creating a highly detailed model that can fit
into a game. I will be creating a bottle that will be textured and modelled after
a real life Coca-Cola bottle, so the references for where lighting is placed
will be based on this. I hope to gain a better understanding of how I can
actually create a final product in Maya and Photoshop that reflects the uses
that both of this software has and how they work in conjunction with each
other.
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SECTION TWO – Influences, Research, Sources and
Ideas (guide 100 words)
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I will be researching into the different
components of the models that I am creating, as well as looking at tutorials
online so that I can get a better understanding of how to create things in
the software that I am using. I will be looking at games that have detailed
environments to see what kind of objects are placed in a level that we take
for granted as part of the background scenery, and how these objects can
interact of affect the environment.
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SECTION THREE – Techniques, Processes and
Timetables (guide 150 words)
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I will make sure that I plan ahead of time, as
this will allow me to pinpoint the things that may give me the most trouble.
If I see something that I don’t feel as comfortable making, I can allocate
more time towards it. I will start by getting the general idea and concepts
for the project with moodboards and concept pieces done, as this will allow
me to actually build off of a reference. I want to start my modelling as
early as possible, because I feel that texturing the model will give me the
most trouble. I will be using Photoshop for the concepts, as I feel that the
ease in which you can edit smaller parts of your picture with the click of a
button is invaluable when trying to create something over time. Maya will be
used for the majority of the modelling side of things, with Mudbox being used
to occasionally sculpt things into place.
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SECTION FOUR – Method of Evaluation (guide 150
words)
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I realise that when you are trying to create
something over a long period of time, you can stray from the final goal, so I
feel that it's important to not lose focus of that. Self-assessment is a good
thing, and I feel it'll help me get a better understanding of where I'm at
with the project at all times. I will be using a blog to keep a record of
where I am at any given stage, so I hope that can also help me keep track of
what progress has been made. I also want to evaluate where I am with the
software and to see where I feel I am most comfortable with and where I can
improve.
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APPENDIX – Use this appendix for your bibliography and/or
action plan for your Final Major Project
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Here’s a list of everything that I will be using
in this project
Modelling - Maya
Visual Designs - Photoshop
Sculpting – Mudbox
References – Real life photographs, Research into
model shape
Planning Chart - Gantter
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